Tagged eGPU

How to Band-Aid Fix Unity Graphical Artifacts on Intel Macs

This piece is not a technical explanation on what is happening. I wanted to document what I found and hear from other people as well on the potential fix, and possibly Unity and game developers’ input to actually fix the problem. Apple Silicon does make an enticing platform, hence, more the reason why this will…

Accelerate an App for Internal Display on macOS Mojave

The arrival of eGPU in Macs came with lots of surprises and tweaking. I am sure some have already read the extensive eGPU guides available on the internet, and on MTP as well. Mojave, in that sense, clarifies and opens up boarders to many users. This tip, by the way, comes at a wrong time…

How PC and eGPU Communities Morphed into Bait-and-Switch Props

Originally I was planning on publishing how-to tips on accelerating internal displays using eGPU. Unfortunately that did not work out as I had hoped. And as such, I am taking this chance to address one of the issues that are lingering in the eGPU communities, and perhaps the PC communities in general.

May 18, 2018

Quick Announcements This week’s post is delayed, as late as tomorrow. It will cover how to use eGPUs on internal displays (i.e. on your laptop, or all-in-one desktop). While eGPU on internal display is natively supported by Apple, each App has to opt-in in utilize it. This means most of the applications that are already released to the public are unlikely to adopt eGPU capability. I am yet to find any documentation on lists of apps that support eGPU. It appears there is only limited number of application which added support for eGPU, or multiple graphics card, no less.

Beta Software is not a Press Release Copy

In light of possible obsolesce of eGPU support on TB1/2 machines, I thought it would be a good time to go back to the basics for this week. Public and/or developer beta is hardly a reliable source of information. Features will be added, dropped, and then added again in betas. And if you need an…

eGPU is Now Back on older Thunderbolt Macs with Scripts

Apple has officially stopped supporting eGPUs on Thunderbolt 1 or 2 as of 10.13.4. Any TB1/2 Macs that had been using eGPUs previously will not be able to get hold of it as I had previously explained. That being said, the script has already been released to bypass the block.

State of eGPU Support on Coming High Sierras

High Sierra tuned in native support for eGPUs, but recent updates on eGPU support on older Macs are looking grim. If you own a Mac that does have a USB-C port, (or any plain MacBooks) it is very likely your computer does not support Thunderbolt 3. Any Mac with Thunderbolt 1 or 2 ports are…

Jan 1, 2018

How is everyone enjoying the new year? Hopefully with family with no Dreyfus to talk about. There are several things I need to talk about –which I promise to keep it short–  and of the weekly op-ed that was supposed to be published last week.

How to Upgrade Stock Fans on AKiTiO Node

I’ve extensively talked about why it is almost necessary to upgrade the fans on Node in my review. I know some people would like to jump right ahead, so I’ll simply lay out the options you have first, and then the step-by-step, followed by the merits of its options. Do this at your own discretion.

AKiTiO Node with RX 580 on macOS High Sierra

eGPU support on Mac is official and now we have it. Originally on July, I had written a review using Node on Sierra with the help of 3rd party scripts. Now with the official support on High Sierra, I figured it would be a good time to go back and discuss the experience as a…

Mac Mini with eGPU (AKiTiO Node) Review

In this post, I will be covering rather grand topic than I intended, the eGPU support arrived with Metal 2. That being said, this post will be divided up, feel free to skip some, read some, or even leave comments on some.

High Sierra Second Public Beta is Here

Second public beta of High Sierra with rather grim news. Aside from obvious bug fixes, eGPU.io confirmed High Sierra is more confining than that Sierra is and was. The drivers aside from Radeon RX 470/480/570/580 definitely exists in High Sierra and can be found rather easily. My testing showed High Sierra was able to “grab”…